Now with vectors; fitting a curve to three points

I’ve previously discussed a simple approach for fitting a curve to three points. However, the previous approach was lengthy and used several geometric functions. For things like 2D triangulation, this approach is lacking in the area of performance…
So, I re-did the calculations using vector math; it’s now an order of magnitude faster. The circle can [...]

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Tower of Hanoi Animation

I recently made this animation in about a half an hour using the powerful 3D modeler Blender, for my Discrete Mathematics course. This is demonstrating a solution to the Tower of Hanoi with the least possible number of moves when using 4 disks.

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